Game audio articles
#21 Members - Reputation: 240
Posted 09 February 2012 - 05:34 PM
http://designingsoun...audio-mistakes/
"Jesse James Allen, Audio Director at EA Sports Tiburon, delivered an hour-long presentation to the Advaced Interactive Audio students at Full Sail University on ‘Top Ten Game Audio Mistakes’, addressing misconception such as ‘audio being a one person job’, ‘Audio is easy to integrate ‘ and ‘Video game audio cliches’."
Pasi Pitkänen
Award-winning composer & sound designer
Website | Facebook | Twitter | SoundCloud
#22 Members - Reputation: 240
Posted 27 February 2013 - 11:12 AM
Audio Design meets Audio Code by Jon Holmes.
"Now that tools for game audio are improving it is imperative we don’t lose this relationship. Communication is one of the most important things when working as a team, and no content creation tool can replace that. Here are four dos and don’ts I've experienced that both sides can do to keep the bond strong."
http://theaudiospotlight.com/news/game-audio-news/audio-design-meets-audio-code/
Pasi Pitkänen
Award-winning composer & sound designer
Website | Facebook | Twitter | SoundCloud






