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Direct3D trying to begin


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#1 drago   Members   -  Reputation: 150

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Posted 25 October 1999 - 05:06 PM

I would like to learn Direct3D programming, but on the net i've only found articles on how to initialize Direct3D using the framework or D3DX or whatever, are there any resources that show how to setup Direct3D without using some sort of wrapper?

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Drago


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#2 mason   Members   -  Reputation: 128

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Posted 25 October 1999 - 07:36 AM

Check out the Tutorials that come with the DX docs.

I learned more from the simple Triangle Tutorial than I did reading.

Mason McCuskey
Spin Studios
www.spin-studios.com


#3 AlexM   Members   -  Reputation: 122

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Posted 25 October 1999 - 10:04 AM

hope you're thinking about D3D 7. i started with the lower end, and there isn't anything there, really. do you have the dx 7 docs? if not, www.microsoft.com/directx

#4 drago   Members   -  Reputation: 150

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Posted 25 October 1999 - 10:18 AM

What do you mean there isnt anything there, really...
Yes, i've got the DirectX 7 SDK the whole f****** 122mb's of it . At this point i'm reading the tutorials from the directx.chm file and I also browsed the examples, is it true that D3DX is not open source or am i just blind? It seems really cool, but im the kinda guy that rather does everything the hard way, by himself, than with use of wrappers...

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Drago


#5 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 25 October 1999 - 12:12 PM

I'm also a "hard" guy! *rotfl* But I'm coding with Delphi. I have some problems with the initializing of Direct3D (I'm using the DirectX conversion written by Eric Unger). Did anybody know where I can find some examples from the DX-SDK??? I ordered the SDK-CD some weeks ago, but there was no delivery.

#6 Aldacron   GDNet+   -  Reputation: 3270

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Posted 25 October 1999 - 05:06 PM

nEo - http://www.wrapx.suite.dk
Delphi wrapper for DX. Should come with source. The SDK examples are in C++ and VB only. Don't know much about Delphi, but the VB samples should help some.

drago - most books and tutorials I've seen tell you no more than the docs (The Awesome Power of Direct3D/DirectX was a waste of money). I heard that the D3D book included on the CD of Andre LaMothe's new book (Tricks of the Windows Game Programming Gurus) is tops (if you get an uncorrupted copy of the CD, that is). But when all else fails, the docs and the samples are there.

[This message has been edited by Aldacron (edited October 25, 1999).]





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