------------------
Drago
zbuffer (Direct3D)
Started by drago, Oct 27 1999 07:39 AM
2 replies to this topic
Sponsor:
#3 Members - Reputation: 122
Posted 27 October 1999 - 07:39 AM
You can disable z-buffering by setting the D3DRENDERSTATE_ZBUFFERENABLE state to FALSE.
You may want to use Z-buffer in the 2D app though, it could be any easy way to support multiple layers, parallax scrolling, etc. Just make sure all your polygons for a single layer have the same z.






