Oh I forgot to say, I used Glee for the opengl extension support and that it, totally arbitrarily, demands that your gfx card support GL version 2.0 or better.
Think I did that just because I was testing what version of OpenGL I had on my ATi at work :/ should probably remove it but if it bombs out early that'll be why!
Andy
Signed Distance Bitmap Font Tool
I posted a new version with 2 new little features:
1) you can drag an image onto the exe, and it will generate a signed distance field from that (thanks to stb_image!). This will let you use the tool for logos or signs or whatever.
e.g. and
2) for the fonts, if you specify a negative texture size it will also save the resulting SDFont data to a C header file, for easy inclusion into a project. This is more something for me and less of a feature I think other people will like, but there you go [8^)
Thanks to everybody who has tested this!
[edited to add the gamedev logo [8^)
[Edited by - lonesock on May 4, 2008 2:26:01 AM]
1) you can drag an image onto the exe, and it will generate a signed distance field from that (thanks to stb_image!). This will let you use the tool for logos or signs or whatever.
e.g. and
2) for the fonts, if you specify a negative texture size it will also save the resulting SDFont data to a C header file, for easy inclusion into a project. This is more something for me and less of a feature I think other people will like, but there you go [8^)
Thanks to everybody who has tested this!
[edited to add the gamedev logo [8^)
[Edited by - lonesock on May 4, 2008 2:26:01 AM]
Very nice!! =)
Two sugestions!
- A GUI Version??? It will be nice to set the properties in an GUI an see a preview of the resulting font! =)
- Export to Asphyre Casual XML font format! =)
Keep on the good work! =)
Two sugestions!
- A GUI Version??? It will be nice to set the properties in an GUI an see a preview of the resulting font! =)
- Export to Asphyre Casual XML font format! =)
Keep on the good work! =)
This topic is closed to new replies.
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