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I have a new dilemma. Execute Buffer of Draw Primitive?


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#1   Members   -  Reputation: 134

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Posted 04 November 1999 - 03:56 AM

Directx 6.1 is my first directx api.
I need your opinion on which d3dim style is
more efficient for game programming, DrawPrimitive or ExecuteBuffer.



#2   Members   -  Reputation: 122

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Posted 31 October 1999 - 08:31 AM

Learn DrawPrimitive, ExecuteBuffers are ugly, hard to learn and understand and not supported anymore.

CU

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Skullpture Entertainment
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#3   Members   -  Reputation: 123

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Posted 31 October 1999 - 09:37 AM

It's not really something you have to agonize over. Execute buffers are old and crap and on their way out. So why would you learn them? Theres a really good tutorial on Draw Primitives by Mark Feldman on the web somewhere. Just do a search and you'll find it. Also have a look at D3DX which is new to DirectX 7, which makes Immediate Mode easier to use.

#4   Distinguished Rhino   -  Reputation: 2312

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Posted 02 November 1999 - 04:51 AM

Just have a look in our DirectX section. There is a link to Mark Feldman's tutorial there.

#5   Members   -  Reputation: 122

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Posted 04 November 1999 - 03:56 AM

in Direct 7, execute buffers are only supported as legacy interfaces, so they are definitely a thing of the past.




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