direct3d im forces you (well...me) to use a "geometery pipeline". The documentation explains the pipeline as if I were supposed already be familiar with one. Well, I'm not. I understand the "mathematics" I just can't grasp the concepts of translating coordinates from one "space" to another. I've come to the conclusion that I am missing some necessary foundation. I mean the key to learning HOW something works is understanding WHY it works.
1.Is there a way to get around having to implement my own rendering pipeline? (I ask this because I saw a complete source that did
nothing of the sort)
2.If not, can you point out a great resource for CONCEPTUAL 3d graphics. (I DON'T NEED ANOTHER MATH BOOK).