The process of creating a AAA title
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Posted 03 June 2008 - 03:10 AM
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Posted 03 June 2008 - 03:29 AM
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Posted 03 June 2008 - 03:30 AM
- Find money (this can come from your personal fortune, from investors or venture capitalists, from your parent company, or perhaps from your game development studio's bank accounts).
- Rent or buy office space, hire a development team, buy computers and tools, set up the work environment for everyone. Designate operational managers in each large operational area (programming, graphics, music, marketing, testing, QA, support), add a top-level director to manage the managers along with individual operational employees (game designer, writer, administrative assistant, legal services, system administrator). Any or all of these tasks may be outsourced either to external contractors or to a parent company (which might, for instance, handle the QA, support, marketing and legal services).
- Let the team work. Some of your employees should be experienced enough to know how to turn a game design into a game (if none are, then hire some). After a while, assuming that your employees are competent, a playable (but unfinished and unpolished) product should become available. Finish the product, then polish it.
- Sign contracts with retailers (your publisher or parent company, if you have one, might get this done for you) and cash in on the sales.
Do you have any specific questions about a part of this process?
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Posted 03 June 2008 - 03:32 AM
Do a google search and scan this site for game proposal, game brief, and design document that should get you started.
Another thing you might consider is getting a prototype completed to help your proposal.
Once your proposal is accepted you'll establish a budget and start the "real" work on your game.
At this point, you'll have milestones to meet and deliverables to deliver at each of those milestones.
Eventually, you'll go through several iterations of your game and revise it time and time again. You'll go through an Alpha version of the game and then enter Beta testing. After you have all the bugs out(or at least the ones you can fix at that point), then I believe you get the game stamped into a gold master copy from which the publisher makes their copies.
That's the gist of the process from my research. Feel free to correct me as needed.
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Posted 03 June 2008 - 03:48 AM
Here's a basic outline about how it may go.
- green light process (get proposal agreed by publisher)
Overall game design
- review processes and further green light process
- identify required components
- scehduling and setting milestones
- review game design based on technical breakdown, reitterate as required
- Milestone breakdown
Detailed technical design phase
Asset creation and coding
- reviews at milestone points - redesign or respec as required.
Submissions to console manufacturers
Re-submissions if required.
- begin mastering
This is often called a waterfall method.
It's a lot more complicated than this though. I've only skimmed some of the process and others will do things differently.
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Posted 03 June 2008 - 04:46 AM
Original post by BiggJay5
I've been looking all over the web for info on how the top developers approach the hard task of creating a AAA game title for commercial distribution. Do any one know the basic process of developing a next generation game?
Making games fun and getting them done.
Please do not PM me. My email address is easy to find, but note that I do not give private advice.