wglChoosePixelFormatARB not working?
On one remote client machine,
PROC proc = wglGetProcAddress("wglChoosePixelFormatARB");
returns NULL and I get a crash. Since it is remote I cannot debug it. Any tips?
This is standard OpenGL without shaders. Perhaps it is because I did not include .dlls or .libs in the distribution, only the .exe?
wglGetProcAddress only works if you have a valid OpenGL context. If it returns NULL, then very likely the context is not valid.
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