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Tri-Linear filtering OpenGL


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#1 drago   Members   -  Reputation: 150

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Posted 22 November 1999 - 07:02 PM

Hi,

Does anyone know how to use trilinear filtering with OpenGL? I only know of mipmap and bilinear filtering.. Am I supposed to use extentions?

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Drago


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#2 druid-   Members   -  Reputation: 122

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Posted 22 November 1999 - 07:02 PM

with glTexParameter( ... )

GL_LINEAR_MIPMAP_NEAREST is bilinear
GL_LINEAR_MIPMAP_LINEAR is trilinear

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Scott Franke [druid-]
sfranke@usc.edu
druid-'s GL Journal
http://www.gamedev.net/opengl





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