We get it. We use ad blockers too. But GameDev.net needs to display ads in order to continue to be a great platform for you.
Please whitelist GameDev.net. We take safe browsing seriously and review our ads on a regular basis.
Also consider a GDNet+ subscription to remove bulk/3rd party ads.
Jump to content
This is not recommended for shared computers
Sign in anonymously
Don't add me to the active users list
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
Posted 22 November 1999 - 07:02 PM
Does anyone know how to use trilinear filtering with OpenGL? I only know of mipmap and bilinear filtering.. Am I supposed to use extentions?
GL_LINEAR_MIPMAP_NEAREST is bilinearGL_LINEAR_MIPMAP_LINEAR is trilinear
------------------Scott Franke [druid-] firstname.lastname@example.org druid-'s GL Journalhttp://www.gamedev.net/opengl
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC