T&L in DX7
4 replies to this topic
Posted 24 November 1999 - 09:25 AM
what's the dx7 transforming eengine and where in the sdk is it?
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Posted 24 November 1999 - 09:41 AM
You set the TransformStates(World,View,Matrix) by using the IDirect3DDevice::SetTransform()-function. When you set these states DirectX performs the transformation for you. You just have to change the matrices and not all vertices.