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Direct3d Retained Mode


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#1 dee_ex   Members   -  Reputation: 122

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Posted 01 December 1999 - 12:50 PM

Help with textures, can someone give me an indepth approach to textures?? on .x files... on multiple faces.. on a flat plane .x object(for ground) for anything in Retained mode... the tiger example (Loadfile) shows the tiger but the .x file says it has only 1 face??????????
thanx

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help... help...


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#2 Sixpack   Members   -  Reputation: 122

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Posted 01 December 1999 - 05:48 AM

FYI: I believe that MS has stopped supporting Retained mode. Perhaps it would be better to think twice about investing time into learning RM.

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#3 Sieggy   Members   -  Reputation: 122

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Posted 01 December 1999 - 06:29 AM

I've heard the same thing about RM. I played with it for a few weeks and it is a nice intro if you are new to 3d but I would move to IM. Its a little daunting at first but not to bad. :-).

I would look at the MS texturing examples, especially the utilities provided by d3dx.h d3dtextr.h which make it a real breeze.

Take a look at the tutorial recently posed here on gamedev about the d3dx framework. Its also a nice intro on setting up the new IM environment.


#4 dee_ex   Members   -  Reputation: 122

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Posted 01 December 1999 - 12:50 PM

Yeah, the problem is i'm 1/2 way thru my project and i don't have time to start IM,
i would, but not for this project




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