Jump to content

  • Log In with Google      Sign In   
  • Create Account

hi-res textures in OpenGL


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 Nomad   Members   -  Reputation: 122

Like
Likes
Like

Posted 01 December 1999 - 04:26 PM

I am working on a game engine based on open gl, and I am learning step by step the textures stuff from NeHe's tutorials. Anyway, my dilema is that (as he said) due to technical restrictions his code can't load textures larger than 256x256 well being new to opengl I have no idea how to do this and the title screen for my game looks absolutely
horrible in 256x256.

Thanks,
Nomad


Sponsor:

#2 Kyle Radue   Members   -  Reputation: 122

Like
Likes
Like

Posted 01 December 1999 - 04:26 PM

OpenGL doesn't have a "maximum" texture size, but video cards do. Most video cards support textures larger than 256x256, but 3dfx cards (up through the Voodoo3) have had a maximum texture size of 256x256. I'd suggest breaking your title screen into a few different textures and just render them all together.

BTW, you can call glGetIntegerv () to get the maximum texture size of your OpenGL implementation.





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS