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Turbo C++ 3.0 DOS - SOUND in my GAME


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#1 eijiyuki   Members   -  Reputation: 122

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Posted 10 June 2001 - 06:12 PM

HI, i''m creating a c++ game rite now. I want to add music in there and i only know of one way of doing it, by using the sound (#); function. This will play a specific frequency and then i have to delay(#); and then stop it with nosound(); I don''t really care how to add music, but this is the only way i know of that can run in turbo 3.0 DOS. Questions: 1) Is there a website where there are already made music coding? 2) Is there a program i can use to convert midi, wav, etc. to frequency coding i can use on the game? 3) Is there some way i can just play midi, wav, mp3, etc. off the program like using a link or something? 4) Any other methods i haven''t thought of? Please help me out eijiyuki@yahoo.com

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#2 TerranFury   Members   -  Reputation: 142

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Posted 14 June 2001 - 01:59 PM

See http://www.inversereality.org/tutorials/sound%20programming/soundprogramming.html




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