A Nobody with a good idea - Why cant we have a crack at game design too?

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119 comments, last by Cpt Mothballs 15 years, 5 months ago
Quote:Original post by QuantifyFun
Quote:Original post by Cpt Mothballs

Quote:Your suggestion is that you vaguely remember reading or hearing about somebody who got some kind of job working on Tabula Rasa because their girlfriend was an artist or something like that. It had something to do with a designer or producer, yet it wasn't jumping straight into a design position.

Here's the bottom line...

Tabula Rasa (a bad example to give) is largely considered a massive failure. If that's the kind of hiring they did (not to say that anything you've suggested is even remotely true), than perhaps that's why it failed.

If nepotism and blind favors is your preferred avenue into gaming, go for it! What you say is true, connections are a powerful thing - although if they're used to hire inexperienced people into important positions, I'd prefer to call that "irresponsible" or "moronic" rather than networking.

As for me and, it's a definite pass. Don't call us, we'll call you.


That's not the point.

He made the first move because someone helped him do it.

The people who don't make the first move don't make that first move because they want something to fall in their laps.

The road he took (although it led him to TR), is getting increasingly more difficult to get into now and so it helps if you know people.

I couldn't be bothered quoting that directly because it was taking too long to load.

Most people here know how hard taking that first step is and it does help.
It wasn't the best example but it's the only one I can think of.

I'm sure I'm still missing things.

But if I didn't say it in my last post, he went into an entry level position and worked his way up from there.

Off topic, why can't you dodge bullets in TR? What's their excuse?


Profound backtracking. You entertain me, sir.


Sorry about starting an unnecessary argument. I just automatically assume everybody disagrees with me.

Haha.

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