Hey everybody, it''s been awhile since I''ve worked on my game but here''s another update for you. If you feel like spending a few minutes checking this out and seeing if you get any errors right now it''s pretty basic but I''m going to be adding more enemies and obstacles soon, also some level scripting. But for now I''m just trying to get the engine worked out. Anyway here''s the link:
Any feed back would be appreciated. Thanks in advance
War doesn''t determine who is right, war determines who is left.
First, it''d be really nice if you allowed diagonal movement. Second, why are two versions necessary? Can''t you just abstract the movement code so that it updates everything correctly, regardless of the frame rate?
Third, the "You Suck" comments are kinda annoying.
Fourth, when did Spike ever fight the police? (During the series, that is...) I seem to remember them being on the same side, as Spike was a bounty hunter. Now those satellites from the first episode with Ed.... Those''d be cool targets.
Pretty nice looking overall... Parallax stars look cool, even if it''d require speed somewhere around 1000x the speed of light to actually get that effect.
Hmmm... Actually, the gates don''t do that much. From what was included on one of the DVD''s, in an interview with someone on the development team, the gates basically provided only a 240x compression of space while in hyperspace. Enough to make interplanetary travel doable without drastically different technology in propulsion than we already have, but not enough to make interstellar travel feasible.
Of course, that really doesn''t help you much. And I do like the streaking star effect... Don''t let the fact that it''s not realistic bother you. I don''t let it bother me. =)
Hey! that was fun! your "speed" problem is of interest to me what part of your code tied you to the processor speed of the computer? I''m not saying I can help I just don''t want it to happen to me. 8)