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3D Game Programming With C++ book. and inside direct3d


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#1 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 11 December 1999 - 03:49 AM

anyone read or look at:
3D Game Programming With C++
Inside Direct3D

does 3D Game Programming With C++ teach good collision detection?

how are these books?


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#2 Sieggy   Members   -  Reputation: 122

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Posted 07 December 1999 - 06:23 AM

I purchased the 3D game programming with C++ but it just came out and due to back order and I still haven't gotten my copy yet. :-(

Inside Direct3D is not due to be out until Feb. Inside DirectX was an excellent book however the 3D version is being written by Peter Kovach. I have one of his earlier books, the Awesome Power of DirectX/3D which to but it bluntly, sucked. Hopefully he will have improved his writting skills since his last foray but regardless I doubt it will have any info on collision detection in it.


#3 Facehat   Members   -  Reputation: 696

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Posted 07 December 1999 - 01:12 PM

I'm about halfway through 3D Game Programming With C++, and so far I like it, but there are some very irritating problems.

Complaints:


  • Half the book is Appendices and a DirectX Referece Section -- the actual content of the book is only about 360 pages!
  • He often explaines things way too vaguely -- if he even explaines it at all. For instance, he often mentions a function and what It can do, but doesn't take the time to explain *how* to use it. Luckily one can figure that out by looking at the (gigantic)reference section, but still.
  • Although there are source listings there aren't any complete programs.

There are some things which are very good about it though. The reference section is nice. The Direct3D coverage is good, although sometimes vague. And it explains collision detection pretty well.

--TheGoop


#4 Dave Astle   Senior Staff   -  Reputation: 2305

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Posted 07 December 1999 - 02:09 PM

I just got 3D Game Programming With C++ myself, and as TheGoop pointed out, I was astonished that it's appendices were larger than the actual book. There's a lot of useful information packed in there though. After skimming through it, my initial impression is quite positive. Hopefully once this semester ends I'll have more time to work through it and give it a more complete review.

- Dave


#5 Sieggy   Members   -  Reputation: 122

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Posted 08 December 1999 - 06:39 AM

That was one of reasons that Kovach's work bothered me. It was mostly a dump of the sdk reference and the rest lumps of code that were only partially explained.

However, given that books on Direct3D, particulary IM, are not exactly in abudance I suppose we have to make do with what we can get. Thanks goodness for message boards, at least!


#6 simon_brown75   Members   -  Reputation: 123

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Posted 11 December 1999 - 03:49 AM

The best way to find out if a book is any good is to go to www.amazon.com, find the book and read the customer reviews, which you can do without buying the book. Doing this will save you alot of money.
3D game programming with C++ is not for beginners but may have some useful bits in for intermediate level 3d programmers.




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