I have my main game loop, and in it I get the state of all keys with DI. Now, when I check them, it goes way too fast.
Sometimes when you hit "left" once, you go left 4-5 positions, just because the keypress is too slow (I think).
I've tried slowing this down with some timer code, but that isn't what it is supposed to be, since now there is like a delay sortof-feel on the keys.
Does anyone know what I might do to correct this problem?