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Finding the max texture size in OpenGL?


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#1 Sdw   Members   -  Reputation: 122

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Posted 12 December 1999 - 03:18 AM

In my OpenGL-game I use a large texture(1024x768), which works fine with my TNT2.
But, some cards (3dfx's current generation cards for example) only have support for 256x256 texture size. How can I find out what the maximum supported texture size on the OpenGL-implementation the user is running?


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