Quake 3 Quad Damage Lighting

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12 comments, last by KwamiMatrix 22 years, 9 months ago
Just wondering, does anyone know how the blue Quad Damage lighting was done in Quake 3?
Edem Attiogbe
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I assume just a bluish light glow, if you''re referring to the glow around your player.

If you''re talking about the bluish see-through texture on the weapons and such, it''s probably just a slightly-enlarged model rendered with a blue texture with alpha-blending

I see. I have to study my OpenGL lighting functions carefully to see if I can create something like that. I like the blue glow of the quad damage light.

Edem Attiogbe
Edem Attiogbe
Who doesnt?
"There is a $500 fine for detonating explosives within the confines of a city"
My guess is that they make a larger scaled model of the character and set the textures to some neat animated texture with specular lighting.
im guessing glPolygonOffSet(..)

http://members.xoom.com/myBollux
thanks all.

Edem Attiogbe
Edem Attiogbe
I beleive the way the Quad Shell was done is by translating each vertex of the model by it''s lighting normal?

That would make the shell even around the entire mesh an even one unit around the model.
Thats pretty much the same thing, isn''t it?
Seems like a scale would be a little bit easier

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