What''s the best way to draw hexagonals with OpenGL:
1) 1 GL_QUAD and 2 GL_TRIANGLEs ?
2) 6 GL_TRIANGLE_FANS ?
3) 1 GL_POLYGON with 7 vertices ?
4) Other?
I''m creating a hex map and want to apply a texture image to it. Does the use of a texture influence choices above? Is there any way to apply a single texture to cover a set of polygons rather than 1 texture per polygon? Thanks for any replies.
Best way to draw hexes and texture them?
Started by RJH, Jun 19 2001 03:49 PM
2 replies to this topic
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#3 Anonymous Poster_Anonymous Poster_* Guests - Reputation:
Posted 20 June 2001 - 10:24 AM
Hmm.. I would say a triangle fan would work the best way, at least vertex wise. Texturing is the same in all cases, (read nehe tutorials in this area) I dont know if you could make texturing faster or slower by any method in opengl , what you have to check is to avoid many state changes, that will truly make your game slower.






