remote rendering

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1 comment, last by CProgrammer 15 years, 4 months ago
Hi guys, what Im trying to achieve is that a program running on one pc displays the scene and the rendering is done by a server on the local intranet. Is this possible with opengl? How woud I do it? Is there a library that takes care of the work for me nd maybe even uses some compression to lower the bandwidth. -CPprogrammer
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I know that some people do it on *nix systems
The *nix forums are here
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=postlist&Board=4&page=1

The GLX protocols basically send GL commands to the server where the rendering takes place.
If you want to get the results back, I guess you would have to use glReadPixels.
Sig: http://glhlib.sourceforge.net
an open source GLU replacement library. Much more modern than GLU.
float matrix[16], inverse_matrix[16];
glhLoadIdentityf2(matrix);
glhTranslatef2(matrix, 0.0, 0.0, 5.0);
glhRotateAboutXf2(matrix, angleInRadians);
glhScalef2(matrix, 1.0, 1.0, -1.0);
glhQuickInvertMatrixf2(matrix, inverse_matrix);
glUniformMatrix4fv(uniformLocation1, 1, FALSE, matrix);
glUniformMatrix4fv(uniformLocation2, 1, FALSE, inverse_matrix);
Interesting, thanks.

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