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nvext.h gl_1.2


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#1 newt   Members   -  Reputation: 122

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Posted 22 June 2001 - 03:59 AM

I try to use multitexturing (win32, win2k, geforce2). So i got the files - glext.h - wglext.h - glh_genext.h from nvidia. The compiler (Borland C++ Builder) reports no errors, but the linker says "Unresolved external '_glActiveTextureARB' referenced from ..." I think i must use the nvoglnt.dll (from the detonator driver), but i cant find a lib for the dll... What have I to do to get the gl_1.2 functionality? Edited by - newt on June 22, 2001 11:03:38 AM

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#2 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 22 June 2001 - 12:06 PM

You have to get the function addresses. Take a look at the NeHe tutorial about multitexturing, lesson22 I think. The same for 1.2 functions.




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