Posted 22 June 2001 - 07:50 AM
How can i convert between OpenGL 3d coords and Direct3D D3DVECTORs? I need this because im using DirectSound for positioning sounds in 3D space, and the API requires the position and orientation to be a Direct3D coordinate.
Unfortunately, it differs from my coords: IN my engine, i use a space with 5000 units on each axis, but this does not work with DirectSound....
thanks & greets