The problem with glCullFace() and specifying vertices....,
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Posted 22 June 2001 - 11:53 AM
Members - Reputation: 122
Posted 22 June 2001 - 12:48 PM
Original post by Gammastrahler
to speed up rendering, i use glCullFace(GL_BACK). OK. So my polys are all counter-clockwised (glFrontFace(GL_CCW).
But when i want to draw a quad backface, for instance, i must swap vertex 0 and 3, or the primitive won´t be
If I understand the problem right can you disable culling or use glCullFace(GL_FRONT).