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Checking the Number of Polygons in Blender


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#1 In_Yack_Mode   Members   -  Reputation: 157

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Posted 18 January 2009 - 02:16 AM

Can anyone help me figure out how to check how many polygons my models have in blender? I searched here and on google, but didn't find anything. Thanks!

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#2 haegarr   Crossbones+   -  Reputation: 4312

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Posted 18 January 2009 - 02:18 AM

Open the Info panel, go into the edit mode for the object of iterest, and look into the Info panel's header bar. Therein the count of vertices, edges, and faces is shown.

#3 In_Yack_Mode   Members   -  Reputation: 157

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Posted 18 January 2009 - 02:25 AM

Ok. I see it now. Thanks for the help!

#4 MrDaaark   Members   -  Reputation: 3555

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Posted 18 January 2009 - 02:26 AM

It's written at the top of the screen, always. In the 'title bar' section.

#5 In_Yack_Mode   Members   -  Reputation: 157

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Posted 18 January 2009 - 02:29 AM

Thanks for the help! Sorry I should've looked for a few more minutes before saying I didn't see it.

#6 haegarr   Crossbones+   -  Reputation: 4312

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Posted 19 January 2009 - 12:51 AM

Quote:
Original post by Daaark
It's written at the top of the screen, always. In the 'title bar' section.

What you call the "title bar" is in fact the header bar of the Info panel. Hiding the Info's header bar (in its context menu) or closing the Info panel itself let the header disappear, and hence the desired information will not be displayed. It is true that the Info's header bar is shown by default, but it is not true that it is always there. (And since the OP asked for a thing visible by default, I was under the impression that the header actually was hidden.)

#7 scotths   Members   -  Reputation: 247

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Posted 19 January 2009 - 10:12 AM

Keep in mind that the number listed in the info bar (at least in the version of Blender I have) is the face count, which can be either quads or tris, whereas most game engines define their polycounts by way of triangles. If you work in mostly quads like I do, you can double this number and get close to your actual (game art) polycount, since quads are made up of two triangles. The way to get the tri count for certain is in object mode, select your object. Then apply a decimate modifier. The number next to "Face Count" is your tri count. Then delete your modifier before continuing -- using it is not actually as useful as it might seem, I just using it for getting the triangle count.

Thanks,
Scott

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#8 dpadam450   Members   -  Reputation: 928

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Posted 20 January 2009 - 07:20 PM

In regards to the post above, you can always go to Mesh->Convert_Quads_to_Tris and then always do "undo" :)




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