Efficiency of Quadric Functions in OpenGL,
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Posted 01 January 2000 - 01:11 AM
-This gives you control over every vertex of your world and that can be usefull for animation, texture mapping, texture animation and special effects.
-You can then create quite simple code to save and load the position,color and texture coördinaat of every vertex in or from a file.
-You are not forced to use the standart forms and you can create every form you can imagine.