How is it possible to use 3D to render a isometric world correctly when perspective always messes things up (such worlds as Alpha Centauri and Railroad Tycoon 2)?
3D for ISO
Started by Anonymous Poster_Anonymous Poster_*, Aug 22 1999 11:02 AM
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Posted 22 August 1999 - 11:02 AM
It's not as hard as you may think. Just render the polys with textures. It's easy to get the coordinates and then simply render. After that, blit buildings and stuff like that over the terrain.
CU
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Skullpture Entertainment
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