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design document examples


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#1 wohoo19m   Members   -  Reputation: 130

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Posted 13 February 2009 - 04:22 AM

Hey there, I've got an idea for a game that I've been toying with since last summer. And I'd like to be able to take it somewhere because I see potential in it. So I've been wanting to create a design document. Problem is, I'm not too sure how one would look like. Only thing I know, is that everything important to the game should be in it. Are there any good examples of design documents online, or even usefull articles that could guide me? I've read a couple already so I have a slight idea how it goes, but still some things I ain't sure about.

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#2 Tom Sloper   Moderators   -  Reputation: 10159

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Posted 13 February 2009 - 04:54 PM

Quote:
Original post by wohoo19m
Are there any good examples of design documents online, or even usefull articles that could guide me?

Yes, of course. But what you should write depends on the purpose of the document.
You said you would "like to be able to take it somewhere," but that could mean any of a number of things.
What exactly do you intend to do with the document after you create it?

Some links:
http://www.sloperama.com/advice/specs.htm
http://www.gamasutra.com/features/19970912/design_doc.htm
http://www.designersnotebook.com/ctaylordesign.zip
http://gamecareerguide.com/features/603/documents_of_newly_published_xbox_.php
http://www.gamedev.net/reference/list.asp?categoryid=23#21
http://www.sloperama.com/advice/lesson13.htm


-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.

#3 wohoo19m   Members   -  Reputation: 130

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Posted 16 February 2009 - 01:43 AM

thanks for the links tom, those will surely help!

As for what I want to do with the document. Well, right now, my thoughts are all over the place, and I just want them all organized so that people can read and understand what my game is about if I present it to them.

Afterwards, I'd like to have this document so that when I present it to people with technical knowledge, they'll know what's needed to make it happen.

#4 Stardog   Members   -  Reputation: 124

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Posted 16 February 2009 - 05:28 AM

This one isn't very in-depth, but it was a basic guide I made for a coder. Open the index.html.

Eldervale - Coding document

#5 HunterCyprus93   Members   -  Reputation: 126

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Posted 17 February 2009 - 11:18 AM

Off-topic in a sense here, but I would like to commend Tom Sloper. Every time I see a forum topic that involves pitching an idea to a AAA company or when someone has questions about design docs, he is usually there with his handy links.

I can't say I've read through all of the lessons on your site Tom. The ones I have read though, have given me new insight into the design and development of my "teams" project.

Thanks for the helpful info :D

#6 Tom Sloper   Moderators   -  Reputation: 10159

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Posted 17 February 2009 - 05:02 PM

Quote:
Original post by HunterCyprus93
Off-topic in a sense here, but I would like to commend Tom Sloper. ...
Thanks for the helpful info :D

Aw shucks.


-- Tom Sloper
Sloperama Productions
Making games fun and getting them done.
www.sloperama.com

Please do not PM me. My email address is easy to find, but note that I do not give private advice.




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