Members - Reputation: 633
Posted 25 June 2001 - 10:42 PM
Members - Reputation: 864
Posted 26 June 2001 - 08:32 PM
Pretty much anything being used as a text book for such classes will suffice for your needs.
Banned - Reputation: 102
Posted 26 June 2001 - 09:14 PM
Going straight to 3D will probably overwhelm you as there''s no simple way to explain it. You can find some BASIC programs I wrote using 2D and 3D math at my site.
Posted 27 June 2001 - 04:52 PM
or any 3d game programing book will have most of the basic concepts
Members - Reputation: 127
Posted 08 July 2001 - 08:38 PM
The book "3D Graphics Programming: Games and Beyond" by Sergei Savchenko (spelling?) is a good book that explains the basics of 3D math and graphics programming in clear language.
The only thing to watch out for is typos in some of the derivations, but all the final equations are correct, and the typos just give incentive to derive the equations for yourself and truly understand them
So if you want a book that''s not pure math, but 3d math applied to [software] 3D graphics programming then check this out. It''s cheaper than most programming books.
It also comes with code for displaying 3d objects and stuff.
Members - Reputation: 2076
Posted 08 July 2001 - 10:54 PM