the smallest of graphics (units and buildings) in some RTS games.
I would like to know how do they render graphics as small as
64x64 pixels or even 32x32 pixels and maintain such detail? Are
these graphics the direct result from the 3D rendering program such
as 3dmax (how would they setup the camera for small detailed graphics?)
or do they render the graphics large and then use another graphics
program afterwards to shrink them down?