UO does use 3D
Kevin
-fel
Its a neat idea and this news actually prompted me to try a hybrid and move my currently all 2d iso engine to 3d ground and 2d "objects" to retain the high level of detail. Hopefully D3D will behave well for me!
Could we agree that 2D is (x,y) and 3D is (x,y,z). In that case an ISOmetric sprite based game that deals with (x,y,z) is 3D. It's not perspective, and it is not vector/polygon based, but it is 3D none the less.
A 2D ground map drawn using filled/texture mapped polygons is a 2D map unless it deals with 3 coordinate space.
Then there's all types of issues, like free camera movement, zooming and rotating (all of which are easier to do with a poly-based engine, but none of which are specific to either 2D or 3D)...
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'Nuff lecturing, my reason for budding in, is that I've recently build a 3D isometric sprite engine (3D because all internal logic deals with 3D space, and maps this to 2D when rendering), and I'm a bit tired of hearing the "but why is it not 3D?" comment !!
/NJ
Phoenix
Usually the ground does not have the ornate detail that units or players have, and until drawing lots more polys becomes a reality 2d for animations will give you a better look and feel, but boy you pay the price in memory. It is also much harder to extend 2d graohics since you must pre render all the frames needed.
I am a big fan of 2d and just hope that 3d will get better so that we can have the best of both.
Craig
The small 44x44 tiles you see in the animation section is really laid on top of the texture mapped ground. This allows them to get real high detail in areas like rugs. When lava is wanted with real crisp edges. One of the bg advantages to using textures for the ground is:
You get a high variation rate, shading, and ability to easily changed a wide range of look with very little work. It also performs better that blitting tiles. This is given you are using a 3d card. There is not much more that can be done to improve the general performance of 2d blitting on the card other than just increasing bus speeds and keeping a larger memory cache on the card. If you look at all the new processors coming out in the new consoles, like the new PlayStation 2 with a rating of 70 million polys a second.
There is nothing like the Isometric viewpoint and I still avoid playing most of the first persion games. But some of the new games coming out are really impressive. One of my favorites (for graphical appeal) is the new Revanent Demo. Wow what game, great game play, supperb graphics and action.
See the game I am working on at - Lands Of Turmoil you might actually recgnize some of the art. We are looking for atists by the way.
DragonSlayer
DragonSlayer