I have been fooling around with tile based games off and on for some time now, and have just started doing so 16 bpp code. Is it unrealistic to think I can do a tile based game at 800x600x16bpp on a Pentium 266 with a 4MB matrox millenium card? I am getting pretty rotten frame rate (10-15/s) when blting diretly from offscreen sysmem surface to backbuffer, then flipping. I am blitting 12 x 10 tiles per frame; refreshing the entire screen each frame.
I'm using C++, so there are a lot of GetSurface() sort of calls made for my image libraries, but I would have thought that wouldn't make a big deal..
Anyone have any ideas?
Anyone have any fast 16 bit samples?