stupid question: What is Isometric?,
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Posted 31 October 1999 - 06:51 AM
1) a 2D engine with clever graphics that make it look 3D (the most common)
2) A 3D engine with a locked camera position (more common on consoles than PCs)
3) A hybrid of the two.
I recommend this page for a good description of Isometric engines, and how to write them: http://www2.aros.net/~npawn/tuts/isointro.html
You can also find a lot of links to (and pictures of) isometric engines on this page: http://www.multimania.com/hatti/MrY/isoxeng.html
Members - Reputation: 122
Posted 31 October 1999 - 11:02 PM
In "the old days" this was the only way to create something even remotely 3D, since real-time scaling was pretty much out of the question (and looks plain ugly ).
Today, with polygon rendering/GPU HW becomming more common, the above is less true, but the isometric view kind of sticks around. I think this is mainly due to the "atmosphere", and partly due to the increased detail (It is certainly not due to increased performance).