This is a very simple question, I have a terrine engine going and I want to use some detail textures on it. Right now Im precalculating a texture and then pasting it over a heightmap , how can I do this?
Detail textures for a terrain
Started by Azrael, Jun 29 2001 02:49 AM
5 replies to this topic
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#2 Senior Staff - Reputation: 1354
Posted 29 June 2001 - 04:04 AM
I was just looking at this stuff last night. Go to Vterrain.org and look up their stuff on terrain textures. As you''ll find, there are several ways to implement detail textures, each implementation with its own pro''s and con''s. Just pick the one that''s right for you.
Kevin
Kevin
#3 Moderators - Reputation: 1315
Posted 29 June 2001 - 07:03 AM
Most of flipcode''s patrons seem to specialize in terrain engines, and there are some really nice tuts/articles there. So go check them out (www.flipcode.com).
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Trent (ShiningKnight)
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OpenGL Game Programming Tutorials
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Trent (ShiningKnight)
E-mail me
OpenGL Game Programming Tutorials
#4 Anonymous Poster_Anonymous Poster_* Guests - Reputation:
Posted 29 June 2001 - 07:15 AM
Quick question. That VTerrain site is excellent except all the articles are in PostScript format. How do I open them?!
#6 Anonymous Poster_Anonymous Poster_* Guests - Reputation:
Posted 02 July 2001 - 06:34 AM
Worked like a charm. Thanks!
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