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An example of isometric 3d game


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#1 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 09 November 1999 - 10:18 AM

http://www.advanced-productions.com/discovery/disc_screenshots.html

Following a line from flipcode, i ran across a game which uses a 3d engine projecting to near isometric perspective. Whats notable about this game is the level of detail vs screen area nearly matches a tradational 2d isometric engine.

-ddn


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#2 ghowland   Members   -  Reputation: 134

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Posted 23 September 1999 - 10:53 PM

Yeah, there is no reason a 3D engine cant totally duplicate the look of a 2D isometric tile. For some cases its definitely a good way to go.

-Geoff


#3 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 08 November 1999 - 05:36 PM

I saw that game and it looks great, and my question is if you were to make a game in 3D like that would you need a special engine or could you use a generic 3D engine and just do the rendering in the iso view? And if you can use a generic 3D engine how might you go about doing the graphics or would it be just like implementing regular 3D graphics? Also Geoff sorry to trouble you but I was wondering if you were going to make your game engine avialable to others eather for pay or for free, cause I'm trying to make a game but I'm not a programmer and I want to make it a free game but all the game engines that would work for my game are $20,000.00 and up if you would rather reply off list my e-mail is... mclarnon@cybertours.com.

Thanks
Phade


#4 Dave Astle   Senior Staff   -  Reputation: 2307

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Posted 09 November 1999 - 04:08 AM

I've never tried it, but I don't see any reason why you wouldn't be able to use a 3D engine to make an isometric game. After all, isometric projections are a form 3D projection, they just aren't normally done in real-time.

#5 Niels   Members   -  Reputation: 122

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Posted 09 November 1999 - 04:52 AM

While it is possible, I'm not sure it is optimal. A lot of things are simpler in ISO - No perspective distortion for example - You might be able to pull off a faster engine if it is designed to do ISO mapping exclusively.

Just a thought!

/Niels


#6 Dave Astle   Senior Staff   -  Reputation: 2307

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Posted 09 November 1999 - 10:18 AM

True. Any time you apply a generic solution to a specific problem you are probably going to see lower performance than writing code specific to your purpose. So although you COULD use a generic 3D engine for an iso game, whether or you SHOULD is up to you, and it depends a lot on the engine you choose and what elements of it your game would use.




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