Hi guys !
I recently decided that it was the time for my rebellion against Microsoft and I dropped D3D and started to learn OpenGL
Now I''m trying to load 3ds models in my openGL "game" and I wonder if there''s an easy way ( I don''t really care if there''s only a hard way ) ?
So the question is What is the best technic to load 3ds models into an OpenGL application.
Thanks !
Marco Arsenault
Programmer :
Device that converts caffeine into code.
Loading 3ds models with OpenGL ?
Started by Evil-Dog, Jul 01 2001 05:38 AM
4 replies to this topic
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Posted 01 July 2001 - 02:10 PM
Heres a hint... DON''T CODE A 3DS LOADER! Unless you need it for inporting/exporting for a modeling program, the best models you can load in are .ms3d, and .md2|.md3s. .ms3d is the milkshape format (and milkshape has support for a helluva lot of files), and .md2|.md3 are the quake 2|3 (respectively) format, and they have a lot of models for them over at polycount.com (not the real site, but it will automatically forward you).
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Trent (ShiningKnight)
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Trent (ShiningKnight)
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OpenGL Game Programming Tutorials






