Make iPhone Apps on a PC

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46 comments, last by Ravyne 14 years, 11 months ago
Quote:Original post by Chrono1081
I have a macbook pro and I don't even dualboot to run XP, I just open a virtual machine with VMWare fusion which is amazing. You cant tell its a virtual machine cause everything just works so awesome.

Not to mention I love how I can drag and drop from mac os which is on one screen, to my monitor running windows xp.


I'm the same way, VMWare Fusion does such a good job, I only use BootCamp in the cases when I want to play games, which is rare since I use my XBox 360.

I started out with my MBP with being in Windows all the time, but I've grown to prefer the MacOSX environment.

Plus you can use unity to have Windows windows within OSX
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Quote:Original post by Dave Hunt
They don't really have to justifiy the high prices for their hardware. The market takes care of that. People who think Apple hardware is too expensive buy something else.

As for making the iPhone SDK available on non-Macs, that's not a simple task. It's integrated into Xcode and is based around the core libraries. Getting those to run on a PC would be more work than it's worth for them. One billion downloads from the App Store in 9 months means they really don't need to add the PC developers to the mix. ;-)

Also, I don't see Microsoft releasing a version of XNA Game Studio for the Mac. Why aren't we complaining about that? Or Visual Studio and the Compact Framework SDK? Because it doesn't make sense. That's why.


Well, Microsoft doesn't make it "illegal" to install their OS on anything, so Mac users are able to install Windows and use Visual Studio without buying a whole new computer, making that argument kind of moot.
Quote:Original post by Chadwell

Well, Microsoft doesn't make it "illegal" to install their OS on anything, so Mac users are able to install Windows and use Visual Studio without buying a whole new computer, making that argument kind of moot.


I was responding to this:
Quote:Original post by Chadwell

They obviously know that their portables are far more popular than their computers, and I'm taking a wild guess that they profit off of all apps sold for their portables, so maybe I'm missing something but I don't see why they don't release SDK's for use on other operating systems

Nothing about running OS X on non-Mac systems there. I don't have an opinion one way or the other as to whether Apple should let you run OS X on non-Mac systems, so I'm not arguing that point at all.
Okay I finally broke down and got one of the new mac mini's and I must say I like it!
Definitely worth the $600 I paid for it IMO and now I can get started on writing iphone/ipod touch apps finally!

[size="2"]Don't talk about writing games, don't write design docs, don't spend your time on web boards. Sit in your house write 20 games when you complete them you will either want to do it the rest of your life or not * Andre Lamothe
I bought a 2006 Mac Mini on eBay for pretty cheap. I then put 2GB of RAM in it and its adequate for iPhone development tasks. If you aren't afraid to get your hands dirty you can easily upgrade the processor at a later date to get the most from it :)

One word of advice though, Mac Mini's (at least mine..) are pretty noisy when compiling and testing things, I guess they just aren't really designed for it. The fans spin up even when watching Flash videos.
Quote:Original post by chapter78
The fans spin up even when watching Flash videos.

Yeah, but so does my Toshiba Satellite. A lot of laptops have heating problems
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Quote:Original post by chapter78
I bought a 2006 Mac Mini on eBay for pretty cheap. I then put 2GB of RAM in it and its adequate for iPhone development tasks. If you aren't afraid to get your hands dirty you can easily upgrade the processor at a later date to get the most from it :)

One word of advice though, Mac Mini's (at least mine..) are pretty noisy when compiling and testing things, I guess they just aren't really designed for it. The fans spin up even when watching Flash videos.

I haven't noticed any noise at all from it yet except when loading disc into the slot loading drive LOL. Also, my Western digital external usb drive is also noticeably louder than the mac too.
I think these run even quieter and cooler than the older macs due to the newer cpu and other newer cooler running tech. Like I said I'm loving it so far ;)
But yeah I might upgrade the ram later if I notice any slowdowns, which I'm not currently seeing.


[size="2"]Don't talk about writing games, don't write design docs, don't spend your time on web boards. Sit in your house write 20 games when you complete them you will either want to do it the rest of your life or not * Andre Lamothe
If you want to go second hand, a used mini is probably your cheapest bet. The first round of intel Mini's had intel integrated graphics -- this is probably good enough for now, but may not be up to snuff if/when iPhone/iTouch devices move up to OpenGL|ES 2.0 hardware, which might be happening as early as June if they announce new hardware at the WWDC like many are speculating. You can get a used intel mini with intel graphics for 3 or 4 hundred on ebay. Newer models start at 599 and include faster CPUs and modest (though modern) nVidia graphics -- plenty good for App development, even modern games at low settings.

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