I''m drawing up a design doc for a c++ abstraction of OpenGL and its client/server model. I have a very solid foundation laid for it already, but I figured that I should rethink my assumptions and do some research before possibly getting in over my head.
I''m not really looking to plug and chug anyone''s source code, but I am looking to discuss some central concepts with anyone who is interested. Does anyone have any docs/references they''re willing to share on the subject? Abstracts even?
If anyone else is interested in the work that I''ve started, let me know.
Thank you for your bandwidth.