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C++: Abstracting the OpenGL Client/Server Model


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#1 Succinct   Members   -  Reputation: 169

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Posted 04 July 2001 - 04:24 PM

I''m drawing up a design doc for a c++ abstraction of OpenGL and its client/server model. I have a very solid foundation laid for it already, but I figured that I should rethink my assumptions and do some research before possibly getting in over my head. I''m not really looking to plug and chug anyone''s source code, but I am looking to discuss some central concepts with anyone who is interested. Does anyone have any docs/references they''re willing to share on the subject? Abstracts even? If anyone else is interested in the work that I''ve started, let me know. Thank you for your bandwidth. -- Succinct

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