Jump to content

  • Log In with Google      Sign In   
  • Create Account

racing graphics


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 mickeg   Members   -  Reputation: 122

Like
Likes
Like

Posted 04 July 2001 - 09:02 PM

I'm working on a game thats going to look something like the game Ignition. It's a racing game seen from above. I'm wondering what the best way to implement the graphics is. please help me!! Edited by - mickeg on July 5, 2001 4:05:14 AM

Sponsor:

#2 draqza   Members   -  Reputation: 122

Like
Likes
Like

Posted 06 July 2001 - 12:38 PM

I haven''t ever played, or even heard of, Ignition, so I don''t really know, but if you''re doing it with a standard top-down 2d view, you''ll probably want to do it with tiles, and so you''ll want to create an editor for creating your tracks quickly. I think there are a at least a few tiling articles in GameDev''s resources section...look there if you need some help with it.

(And, as a side note, this might go better in a general programming forum...)
--


WNDCLASSEX Reality;
...
...
Reality.lpfnWndProc=ComputerGames;
...
...
RegisterClassEx(&Reality);


Unable to register Reality...what''s wrong?
---------
Dan Upton
Lead Designer
WolfHeart Software





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS