I am a computer science student at the University of Texas at Austin.
As part of a term-project, I am trying to conduct a survey about the chances and obstacles of small-scale game developers. I would be very thankful if you could spend 5 minutes answering briefly my questions. The information provided will not be published or used for any commercial intentions. Also, private data such as email address are not interesting for the survey. I am not going to use any information provided differently than for writing my term paper. I appreciate your cooperation. Just hit the reply button and fill in you answers…
Sabine Bildstein
1. What kind of games do you develop?
2. What are some advantages you see in being an independent developer?
3. Do you market and distribute your software by yourself?
4. Do you have contracting people (i.e. for graphics, engine etc.)?
5. Why did you become an independent developer?
6. Do your products compete with other popular game products (or did you find a niche that is non-competitive)?
7. How long is your average development cycle from planning phase until distribution of- the-shelf?
8. What advice would you give a software developer who plans to go independent?
9. What were your greatest successes as a game developer?
10. Can you support yourself (and your family) writing software as a game developer?
11. Do you work full time as an independent software developer?
12. Which legal form of company do you have?
13. What is your average yearly income?
14. What are some of the obstacles that you encounter as an independent game developer?
That was all! Thanks again!
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