I wonder how a development team usally looks like, how many etc.
I hope i got this post in the right spot
Posted 25 October 1999 - 11:05 PM
I wonder how a development team usally looks like, how many etc.
I hope i got this post in the right spot
Posted 21 October 1999 - 03:33 AM
Everyone with their own speciality.
This is relatively small and the percentage of different types of people varies depending on the project.
With Discworld Noir we had about 4 - 5 programmers but well over a dozen artists because it was a very art intensive game.
As John Carmack once said "programmers used to be 90% of the people working on a game, now its around 30%"
Posted 21 October 1999 - 06:04 AM
1 Game designer/server-side programmer
1 Lead artist/character designer
1 Lead sound engineer/composer
1 Producer/project leader/client-side programmer
For our next project I'm estimating I need several more to get it done in a timely manner.
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DavidRM
Samu Games
Posted 22 October 1999 - 08:00 AM
1 lead
1/2 an artist
The size of the team isn't important. What's important is how the team functions together and whether you all have the same vision.
Mason McCuskey
Spin Studios
www.spin-studios.com
Posted 24 October 1999 - 11:38 PM
Posted 25 October 1999 - 11:05 PM
-Geoff
Posted 04 February 2000 - 04:29 AM