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[ TBS ] Naughty Virus


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#21 Wai   Members   -  Reputation: 863

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Posted 18 May 2009 - 03:08 PM

[ NV007 (Image) ]

Today's News:
The Bank upgrades its anti-virus!

It's now Bunny's Turn!

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Stay ]

[Edited by - Wai on May 30, 2009 11:08:37 AM]

Sponsor:

#22 Tangireon   Members   -  Reputation: 239

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Posted 18 May 2009 - 06:10 PM

1. I like the news feature.

2. It just occurred to me that you will almost always get screwed in your pathway-making to a landmark by your opponent (due to the fact they can place their tiles anywhere), unless if you have two potentials prepared at the same time (ala Tic-Tac-Toe).

3. How about a Tile Discard/Exchange/Trade feature, much similarly to a card game where you can discard and draw new cards into your hand from a deck (right about now I really wish the Bunny Right Tile was something else).

PLACE Left Tile on H2, Rotate Counter-Clockwise 2 Times.
MOVE to H2.

#23 domhnall4h   Members   -  Reputation: 176

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Posted 18 May 2009 - 06:32 PM


2. It just occurred to me that you will almost always get screwed in your pathway-making to a landmark by your opponent (due to the fact they can place their tiles anywhere), unless if you have two potentials prepared at the same time (ala Tic-Tac-Toe).

I think you can rotate tiles already on the board. So unless you get a really poor one like star did earlier, you should be able to push a connection.

3. How about a Tile Discard/Exchange/Trade feature, much similarly to a card game where you can discard and draw new cards into your hand from a deck (right about now I really wish the Bunny Right Tile was something else).

That would be nice, as Star had that same issue. I'd not have countered by blocking the bank had I decent choice.

This really needs to be written in computer form.

#24 Wai   Members   -  Reputation: 863

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Posted 18 May 2009 - 06:43 PM

Re: Comments:

I tested it alone using the board-less setup. It got dangerous pretty easily because the only objective is to destroy the opponent, so every move I try to move connect my path with the opponent's in a way so that I could kill the opponent, but not the other way around. In this setup, the initial players are very far away so you don't see as much early action. To fix that:

Breaking News: Bank security update contains 1UP virus!

[ NV008 (Image) ]

Star's Turn

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Stay ]


Re: Discard/Exchange/Trade

How do you want such a feature to do? In the current rule set, if you want to discard a tile, just place it somewhere or connect it to the opponent's network.

[Edited by - Wai on May 19, 2009 12:43:37 PM]

#25 domhnall4h   Members   -  Reputation: 176

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Posted 19 May 2009 - 05:33 AM

Just allow the players to dump one of the two tiles in their hand for another off the deck. Or not, it is one of the more challenging limitations, though it can literally make or break a game if a player gets a string of poor choices.

----

Right to G7, rotated clockwise 3. Move Star to G7. Eat pudding.

#26 Wai   Members   -  Reputation: 863

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Posted 19 May 2009 - 06:27 AM

Day 4 1UP
It's now 1UP's turn!

[ NV009 (Image) ]

1) Pick one: [ Spawn | Place | Rotate | Expose | Wait ]
2) Pick one: [ Move | Stay ]

New Action: Expose

Expose the selected tile from your unused cache to the public domain, allowing the virus to get a new tile from the deck. Any virus can use a tile that is out in the public domain. At the end of your turn, your cache will be refilled to up to two tiles.

Example:
EXPOSE both tiles
MOVE from F4 to F3


** It is now 1UP's turn **
** Let's take over the world! **

[Edited by - Wai on May 19, 2009 4:27:39 PM]

#27 Wai   Members   -  Reputation: 863

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Posted 19 May 2009 - 06:45 AM

Command:

PLACE Right Tile to G1
MOVE to F3

Day 5 Bunny
Bunny is in great great danger!

[ NV010 (Image) ]

1) Pick one: [ Spawn | Place | Rotate | Expose | Wait ]
2) Pick one: [ Move | Stay ]

[Edited by - Wai on May 19, 2009 4:45:03 PM]

#28 theOcelot   Members   -  Reputation: 498

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Posted 19 May 2009 - 08:39 AM

I'm not sure I quite see how the bunny is in danger. Is it because 1UP, on its next turn, could rotate F3 to join the bunny's network, and then eliminate it?

If that's the case, I suppose the bunny's defense is to rotate G2 or H2 to eliminate the possibility, and also cutting itself of from its host. If it goes this route, may be able to pull the same trick on 1UP. Otherwise, it may have to have a tiling duel with 1UP as it tries to bridge its way to the host at K2, while also fending of 1UP at the rear.

If all or most of this speculation is correct, here's my move for bunny:
ROTATE G2 once Clockwise
STAY

I hope this doesn't kill the bunny.

#29 Wai   Members   -  Reputation: 863

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Posted 19 May 2009 - 09:04 AM

Day 5 Star
Bunny defends against 1UP virus!
Bunny has no host!

[ NV011 (Image) ]

Star's options:

1) Pick one: [ Spawn | Place | Rotate | Expose | Wait ]
2) Pick one: [ Move | Stay ]

Will Star help 1UP, Bunny, or neither?

[Edited by - Wai on May 19, 2009 11:04:57 PM]

#30 Tangireon   Members   -  Reputation: 239

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Posted 19 May 2009 - 10:04 AM

So what happens if 1Up Virus really did end up on Bunny's tracks? Who gets to control Bunny's tracks?

There should be a penalty when a Virus gets separated from its host (such as, unable to spawn new viruses since you don't control that host anymore).

The Expose function should be immediate (as in, once you give away your tiles, you should receive new tiles). Make a separate bin to store Exposed Tiles so players will know what is exposed / what they can take.

PLACE Right Star Tile on F7, Rotate Counter-Clockwise 2 Times.
Move to F7.

#31 Wai   Members   -  Reputation: 863

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Posted 19 May 2009 - 10:28 AM

Day 5 1UP

[ NV012 (Image) ]

1UP's options:

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]


Replies:

Q: What if 1UP's virus connects to Bunny's network?

Then 1UP get to eat all the Bunnies on that network, yay! Or, if 1UP and Bunny are in an alliance, then both players could control the network. For example, if the Bank is connected to both 1UP and Bunny then both players could spawn virus at the Bank.


Q: Why isn't the effect of Expose immediate?

It is done like this because it allows a player to make certain moves that takes advantage of the opponent's lack of certain tile. But I suppose Expose could be in the second group so that the player could spawn a new virus in the same turn, or place a tile and expose the other one.

What I don't understand about this is that, if you don't like your tiles and you expose them, wouldn't that make the enemy want to stick that tile to your network anyway (to screw you up)? If you have a tile you don't want, the chances are that the opponent doesn't want it in their network either. So instead of exposing it you could have used it to screw up the opponent's network.

[Edited by - Wai on May 19, 2009 11:28:11 PM]

#32 Wai   Members   -  Reputation: 863

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Posted 19 May 2009 - 01:26 PM

Naughty Virus:
Quad-square Deathmatch


This is an example of board-less deathmatch using quad-square tiles. The game started initially with only the two terminal tiles facing opposite.



** Happy Virus is in danger! **

Happy Virus Options:

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Stay ]

This is a simplified version where the tile is generated on during the player's turn. If the player does not use the tile, the opponent will get to use it. No more tile is drawn until the tile is used or until there is no location to place the tile. Then a second tile is drawn.

#33 Wai   Members   -  Reputation: 863

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Posted 19 May 2009 - 05:05 PM

1UP's Command:

Left tile to F2.


Day 6 Bunny

[ NV013 (Image) ]

Bunny's options:

1) Pick one: [ Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 19, 2009 11:05:07 PM]

#34 Tangireon   Members   -  Reputation: 239

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Posted 19 May 2009 - 05:11 PM

ROTATE G1 Clockwise 1 Times.
STAY.

#35 Wai   Members   -  Reputation: 863

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Posted 19 May 2009 - 05:18 PM

Day 6 Star

[ NV014 (Image) ]
** Bunny says: "No more worries!" **

Star's options

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 20, 2009 12:18:52 AM]

#36 Tangireon   Members   -  Reputation: 239

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Posted 19 May 2009 - 05:44 PM

So far it seems like a combination of many different table-top games merged together, especially with the recent track-blocking move.

PLACE Right Star Tile on E6, Rotate Clockwise Once.
MOVE to E6.

#37 Wai   Members   -  Reputation: 863

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Posted 19 May 2009 - 05:53 PM

And 1UP's command:

Left Tile to C6. Stay.

Day 7 Bunny

[ NV015 (Image) ]

Bunny's Options:
1) Pick one: [ Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 20, 2009 1:53:42 AM]

#38 Tangireon   Members   -  Reputation: 239

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Posted 19 May 2009 - 05:57 PM

PLACE Left Bunny Tile on H3.
EXPOSE Right Bunny Tile.

#39 Wai   Members   -  Reputation: 863

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Posted 19 May 2009 - 06:07 PM

Day 7 Star

[ NV016 (Image) ]

Star's Options:

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 21, 2009 3:07:09 AM]

#40 Wai   Members   -  Reputation: 863

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Posted 19 May 2009 - 07:43 PM

Star's Command:

PLACE Left Tile, CW1, D7. Stay.

Day 7 1UP

[ NV017 (Image) ]

1UP's options:

1) Pick one: [ Spawn | Place | Rotate | Wait ]
2) Pick one: [ Move | Expose | Stay ]

[Edited by - Wai on May 21, 2009 3:43:43 AM]




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