Games != money
Posted 04 December 1999 - 03:32 PM
(oh, boy i feel this will spark a new fire)
Members - Reputation: 110
Posted 06 December 1999 - 10:07 AM
Vision is wonderful. Without you most certainly will not have a game that sells hundreds of thousands. Along with vision it takes backing, business sense, industry contacts, project management, financial management, employee management, and design brains to produce a final result. This occurs long before the game is even marketed, physically produced, or sold. It occurs long before the game is supported or the first patches released are complete. What I think the reference to 14yr olds was trying to get across is that most young people do not have the focus to follow through on a game that can make them money because it is truly an overwhelming task in light of all that is necessary to complete it. I know I didn't when I was that old. Over time I have acquired the knowledge necessary to produce a company and that came with failing a business and going to business school. Maybe the stereotype is placed wrongly. Maybe it isn't because stereotypes come from somewhere and don't spring from nowhere. If we have offended you as it seems we have then I am sure I speak for all in saying it wasn't intentional. All it was trying to express was that getting the experience necessary is something that takes time and dedication of which only the latter seems to be with you at the moment. In time that dedication will pay off, trust me and stick to it.
Oh please show us your work. I am interested in seeing it.
[This message has been edited by kressilac (edited December 06, 1999).]