Books typically have 1-2 years development time by a very small team (usually 1-5 authors), followed by a publisher taking the work, editing it and publishing it. But that's not the end of it. After a hard-cover release, there is a paperback release. And then there are reprints. Not all books are bestsellers, obviously, but it doesn't have to be a bestseller to make money.
Movies have 1-3 years of development (initial shooting as well as pre- and post-production work), then it hits theaters. Then video. Then PPV. Then premium movie channels. Even movies with disappointing theater runs can recover quite a bit in video sales and rentals.
Board games usually take 1-2 years to develop and playtest, then another 2-3 years of slow growth to become the next "Trivial Pursuit" and be picked up by a company like Milton Bradley or Hasbro, which is when the real sales begin...and then last for several more years.
All of these show *years* of earnings potential. Which only seems fitting because of the amount of time required to produce the end product.
Now we have computer games...1-3 years development time with a team from 5-50 to create a product with a viable earnings lifespan of about 3-6 months. If you don't have a hit right away...oops. Bad investment.
Anyone else care to comment? Or am I the only one who thinks this "business model" has problems?
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DavidRM
Samu Games








