***WARNING OpenGL NEWBIE WARNING***
I have a small problem with my simple pyramid, after tyding up my code, i have now find that the nearest face of my test pyramid as become semi transpaent.
I have switched on culling, but it is set to GL_BACK so the rearmost faces should be invisible so iam sure this is not the problem
Any ideas as to why???
No, i was getting a really weird effect, the certain triangles in the scene where being draw semi transaprent, lietraly!!
But i fixed it so thanks anyway, and no matter!!
for reference i was calling my one time scene init function before preparing the window for OpenGL, and it appears that it did not like being done this way. When i switched the function calls around so the render cotntext ect was initialised before the OpenGL preferences (such as GL_SMOOTH, and depth test stuff was set up it worked just fine!