If I want to draw a textured-quad that is translucent, how do I do it. Do I set the alpha value for the texture''s pixels, do I set the alpha value for the quad''s color, or do I do both?
Alpha blending... stupid question...
Started by smitty1276, Jul 08 2001 04:58 PM
7 replies to this topic
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Posted 09 July 2001 - 04:57 PM
OK, I tried it out on the GLAppWiz app with the cube rotating on 3 axes. It works fine, EXCEPT occasionally one of the sides will rotate toward the front and will appear solid. Then it may rotate back around and be blended properly the next pass.
What could be causing that?
Is it because of the order in which the faces are rendered and the depth of those faces?
Edited by - smitty1276 on July 9, 2001 12:42:23 AM
What could be causing that?
Is it because of the order in which the faces are rendered and the depth of those faces?
Edited by - smitty1276 on July 9, 2001 12:42:23 AM






