Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


Pathfinding algoritm


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
2 replies to this topic

#1 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

Likes

Posted 13 October 1999 - 04:25 AM

I am writing a baldur's gate style rpg(large bitmap not tiled) and finding it difficult to write pathfinding code that will stop the character from walking into an obsticle, and taking the quickest possible path.

Can anybody help me out?


Sponsor:

#2 ghowland   Members   -  Reputation: 134

Like
Likes
Like

Posted 12 October 1999 - 09:34 PM

Might want to check out the A* path finding algorithm, lots of info at:
http://www-cs-students.stanford.edu/~amitp/gameprog.html

-Geoff


#3 Dave Astle   Senior Staff   -  Reputation: 2307

Like
Likes
Like

Posted 13 October 1999 - 04:25 AM

Look in our AI section (in the Reference->Programming area) for some articles on pathfinding.




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS