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Pathfinding algoritm


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#1 Anonymous Poster_Anonymous Poster_*   Guests   

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Posted 13 October 1999 - 04:25 AM

I am writing a baldur's gate style rpg(large bitmap not tiled) and finding it difficult to write pathfinding code that will stop the character from walking into an obsticle, and taking the quickest possible path.

Can anybody help me out?


#2   Members   

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Posted 12 October 1999 - 09:34 PM

Might want to check out the A* path finding algorithm, lots of info at:
http://www-cs-students.stanford.edu/~amitp/gameprog.html

-Geoff


#3   Distinguished Rhino   

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Posted 13 October 1999 - 04:25 AM

Look in our AI section (in the Reference->Programming area) for some articles on pathfinding.




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