Can anybody help me out?
Pathfinding algoritm
Started by Anonymous Poster_Anonymous Poster_*, Oct 13 1999 04:25 AM
2 replies to this topic
#1 Anonymous Poster_Anonymous Poster_* Guests - Reputation:
Posted 13 October 1999 - 04:25 AM
I am writing a baldur's gate style rpg(large bitmap not tiled) and finding it difficult to write pathfinding code that will stop the character from walking into an obsticle, and taking the quickest possible path.
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#2 Members - Reputation: 134
Posted 12 October 1999 - 09:34 PM
Might want to check out the A* path finding algorithm, lots of info at:
http://www-cs-students.stanford.edu/~amitp/gameprog.html
http://www-cs-students.stanford.edu/~amitp/gameprog.html
-Geoff






