I'm looking for a good book about AI to start with , I don't wanna lose my time reading about some theories that has nothing to do with games ( stuff like Natural Language Processing, … ) , So I want a book that focuses more on things like how can I make enemies fighters intelligent , how they can find the shortest path , how they can use the best technique to attack ….. and so on , also I want something about the standard methods of AI for games like State Machines , Neural Network....etc, and how I can use them in Games . I know that there are hundreds of Articles on the web , but I want a book that takes it from the beginning . Your help will be great for me







