i really enjoy learning open gl through this amazing tutorial and i get along with it really great.
theres just one problem. the programs run much to fast. is there a general way to reduce speed?
i think its not the best way just reducing rotation-values, right?
thank you in advance,
jerg
speed
Started by derjerg, Jun 27 2009 03:39 AM
4 replies to this topic
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#2 Members - Reputation: 466
Posted 27 June 2009 - 03:44 AM
You should update your rotation using Delta time. You need a function to return the time elapsed since the last frame, and use it something like:
That will give you a constant rotation speed regardless of the FPS.
Rotation += 0.1f * GetDeltaTime();
That will give you a constant rotation speed regardless of the FPS.
"The right, man, in the wrong, place, can make all the dif-fer-rence in the world..." - GMan, Half-Life 2
#3 Members - Reputation: 100
Posted 27 June 2009 - 05:33 AM
thank you for your quick answer. this idea sounds great.
eeehm, my skills just aint good enough to implement it, though i tried doing it on my own, after i found some information about getdeltatime().
could someone please be so kind to modify lesson 9's source?
eeehm, my skills just aint good enough to implement it, though i tried doing it on my own, after i found some information about getdeltatime().
could someone please be so kind to modify lesson 9's source?






